l e v e l - o f - d e t a i l : l-system


This page goes through the creation of the spanish moss L-System for the

level-of detail assignment. It was created using SideFX Houdini

 

This was my first attempt at creating an L-System





This is a screenshot of the rules I used.

 

I included seperate versions of both the

"B" and "D" variables so that I can call

each using a probability to create a more

randomized branching no matter what

the number of generations.

 

 

Other values:

 

Step Size: 0.265

Step Size Scale: 0.896

Angle: 28

Angle Scale: 0.7

 

Tension: 2.81

Thickness: 0.1

Thickness Scale: 0.57

Branch Blend: 0



The benefit of using an L-System to create

the moss is that it allows me to specify a

number of generations to easily adjust the

length of the particular strand.

 

This also allows for the growth of the

strand to be animated over time in a

more natural manner.

 

Again, because of the probability when

choosing the variables "B" and "D" in the

rules of the system, no matter what the

number of generations the branching

of the strand is still somewhat random.



 

 

 

 

 

 

 

 

 

 

To the left is the model without a shader applied.

 

(if the image on the right is not rotating, click on it

and press the [space bar])