m e t a l     p r o j e c t


Take a photo of one of the sheds surrounding Montgomery, and recreate it using PRman displacement mapping.





The following images were done for the metal assignment.
The photo at the left is the source image for the following images.
It was used as a color map, as well as a guide to creating the displacement map.







Preliminary wall test

The specularity and material settings needed tweeking.
Also the displacement map was not quite right.
I was having bizarre artifacting in the form of tiny vertical
and horizontal lines. It looked like a sampling issue.
Turns out my texture resolution was not a power of 2.







Final Rendered Output



Original Photo. Renderman filtering actually makes the render look a little better
I think. It hides the tiny white blow-outs that are the signature of my digital camera.





Final Rendered Output



Original Photo.





Close up, click for a larger image.

##### Close-up Camera ######
#Check this page on DOF settings: http://www.renderman.org/RMR/Examples/dof/
DepthOfField 20 2 3
PixelSamples 10 10 #increase for better sampling. 10 10 is very high.
Translate  0.2 -0.8 4
Rotate -100 1 0 0
Rotate  -60 0 0 1
##### End Close-up Camera ######

##### Match Photo Lighting ######
# Also used for close-up
LightSource "shadowdistant" 1
	"intensity" 2.3
	"lightcolor" [1.0 1.0 1.0]
	"from" [0 5 1]
	"to" [0.0 0.0 0.0]
	"shadowname" ["raytrace"]
	"samples" 16.0
	"width" 1.0			
##### End Match Photo Lighting ######
			




Early Dawn lighting. Click for a larger image.

	##### Dawn Lighting  #####
	LightSource "shadowspot" 1 
				"intensity" 40 
				"from" [3 5 -2] 
				"to" [0 0 0] 
				"shadowname" ["wallshadow1.tx"] 
				"lightcolor" [1.0 0.690 0.807]
	LightSource "pointlight" 2 
				"intensity" 130 
				"from" [-5 4 -6] 
				"lightcolor" [0.372 0.372 0.745]
	LightSource "pointlight" 2 
				"intensity" 60 
				"from" [-5 2 6] 
				"lightcolor" [0.345 0.184 0.490]
	##### End Dawn Lighting  #####
			




Evening, sodium lights.

	##### Evening Sodium Light #####
		LightSource "shadowspot" 1 
				"intensity" 800 
				"from" [10 5 -9] 
				"to" [0 0 0] 
				"shadowname" ["orangelightshadow.tx"] 
				"lightcolor" [0.980 0.596 0.090]
				"samples" 64.0
				"width" 8.0
				"coneangle" 0.7
				"conedeltaangle" 0.3
				"beamdistribution" 4.0
		LightSource "pointlight" 2 
				"intensity" 70 
				"from" [-5 6 1] 
				"lightcolor" [0.078 0.172 0.623]

	##### End Evening Sodium Light #####